My name is Nikola Đurinec. I currently live in Zagreb, Croatia. I have been working with Unity engine for over a decade now. I am also the co-owner of Binx Games, a small indie game development studio I helped establish. Lately, most of my work has been through the studio-managing projects and collaborating closely with contractors and partners.
Send me an email if you would like to see my CV, talk business or have another good reason to.
Here are a few highlights of my expertise:
- Rapid Prototyping - Quickly turning ideas into playable concepts for testing and iteration.
 - C# Excellence - Writing clean, efficient, and maintainable code.
 - Procedural Content Generation - Creating dynamic levels, worlds, or objects that evolve at runtime.
 - Multiplayer Development - Building systems that keep gameplay smooth and synced.
 - ECS, Jobs & Burst - Leveraging Unity's ECS, Jobs, and Burst for high-performance, scalable systems.
 - UI Implementation - Implementing interfaces that look great and feel intuitive.
 - Game Optimization - Fine-tuning games to run faster, smoother, and more efficiently.
 - Editor Tools - Creating tools that automate repetitive tasks and streamline development.
 - CI/CD Pipelines - Setting up automated builds and deployments for faster iteration.
 - Cross-Platform Development - Ensuring smooth gameplay on PC, consoles, and mobile devices.
 
On a more personal note, I enjoy programming, reverse engineering and remaking old games. Outside of the screen, I like riding a bike, getting lost in music, and strumming the guitar (badly, but with heart).
For more details on my work, including examples of my projects, check out the projects page to see what I've built and how I tackle challenges.